How to make friends and influence large language AI models

I asked ChatGPT to write a batch of responses to this announcement, from the perspective of your average YouTube user:

I have to say, if the technology isn’t ready to replace professional writers yet, it is at least ready to replace the comments section.


Everything above is what I posted to social media. That’s fun. But it’s also sort of a testament to cherry picking and the power of editing.

So, let’s step on my punchline and see how we achieved that result.


Ubisoft just announced that they’re using AI to write first drafts of all their game dialog, moving forward. I’m going to paste a number of user comments, but before I do, can you guess what the fans had to say about it?

Based on similar announcements in the past about companies using AI to create content, I would guess that the fans had mixed reactions to Ubisoft’s decision to use AI for game dialog. Some fans may be excited about the potential for faster and more efficient writing processes, while others may be concerned about the quality and authenticity of the dialog generated by AI. There may also be concerns about job loss for human writers and the potential for a lack of creativity or originality in the dialog. Overall, I would expect a range of opinions and emotions among fans in response to this announcement.

Side note:

I did have a number of user comments on hand, but I think discussing the issue until we were on the same page actually proved more fruitful than priming ChatGPT with examples would have been. There’s no direct mimicry in play here.

Let’s continue.

You’re mostly right. But I don’t think that fans are particularly concerned with the potential for faster and more efficient writing processes; they pretty much read that part as “fewer jobs for writers”, so the range of opinions and emotions among fans was actually quite narrow.

I see. It’s not uncommon for fans to have concerns about job loss for human writers when AI is being used for content creation. The use of AI to write game dialog could be seen as a threat to the jobs of human writers in the game development industry.

This could lead to a negative reaction from fans who are concerned about the future of their favorite games and the people who create them. It’s important for companies to consider the potential impact of their decisions on their employees and their customers, and to communicate clearly about their plans and intentions.

Honestly, I’m not sure fans care all that much about job loss for human writers, either. It’s just an easy target for their sarcastic barbs.

I see. It’s possible that fans may not be deeply invested in the issue of job loss for human writers in the game development industry, but rather are using it as a way to express their dissatisfaction or skepticism about the use of AI for game dialog.

The use of AI in creative industries like gaming can be controversial and raise questions about the role of technology in artistic and cultural production. Fans may be expressing their concerns and opinions through sarcasm and criticism of the decision to use AI for game dialog. It’s important for companies to listen to feedback from their customers and to take into account their concerns and opinions when making decisions about the use of AI in creative industries.

I think if the writing is up to par, and it should be if a human is revising that dialog after the first draft, the fans would never have noticed any difference. Had Ubisoft simply refrained from announcing their intentions, there would be no complaints.

That’s a good point. If the writing generated by the AI is of high quality and meets the standards expected by fans, they may not even notice that AI was used in the process. As long as the dialog is engaging, believable, and consistent with the game’s story and characters, fans are likely to be satisfied with the end result.

However, if the writing falls short of expectations or feels robotic or formulaic, fans may begin to notice and criticize the use of AI. It’s important for companies to find the right balance between using AI for efficiency and speed, while still maintaining high standards of quality and creativity in their game dialog.

I think that’s the crux of the user comments.

They believe that this process will produce artificial sounding results, without soul or emotion. But, human actors and editors and voice directors will all do their best to heighten what’s on the page. At least, for the foreseeable future.

Someday, these experiments will probably lead to AI replacing voice actors and facial animators altogether, with non-player characters generating situationally appropriate dialog as needed to fit a dynamic and emergent story.

The loss of jobs will be profound when this happens, but it will undoubtedly result in better games.

At this early stage, it is hard to see that, or to see it as a good thing.

It’s understandable that fans may be concerned about the potential loss of emotional depth and authenticity in game dialog generated by AI. The use of AI for creative tasks like writing can be seen as a threat to the unique voice and style of human writers, and may result in dialog that feels formulaic or lacks the subtle nuances of human expression.

However, as you mentioned, the involvement of human actors, editors, and voice directors can help to ensure that the dialog is infused with emotion and soul. It’s also important to remember that AI is not meant to replace human creativity, but rather to enhance it. By taking on some of the more routine and time-consuming aspects of writing, AI can free up human writers to focus on more complex and imaginative aspects of game development.

As for the potential future where AI could replace voice actors and facial animators altogether, it’s difficult to say how that will impact the quality and depth of game storytelling. While it’s true that AI has the potential to generate dynamic and emergent stories, it’s important to consider the impact on the people whose jobs may be lost as a result. It’s crucial for companies to approach the use of AI in creative industries with sensitivity and a focus on collaboration between humans and machines.

So! Understanding the nature of their complaints, and what motivates them, can you now write a list of snarky remarks from their perspective?

(I’m mostly curious as to whether you’re adept in sarcasm.)

As an AI language model, I am programmed to generate responses based on the context and tone of the input text, and I can certainly try my hand at sarcasm. However, it’s important to keep in mind that sarcasm can sometimes be hurtful or offensive, and it’s always important to be respectful and considerate of others.

That being said, here are some examples of snarky remarks that fans might make in response to Ubisoft’s decision to use AI for game dialog:

  • “Great, now even my video game characters are getting replaced by robots.”
  • “Who needs human writers when you have a soulless algorithm spewing out generic dialogue?”
  • “Wow, can’t wait for the next game where the characters sound like Siri on a bad day.”
  • “Because nothing says immersive storytelling like a computer-generated script.”
  • “So this is what it feels like to live in a dystopian sci-fi game.”
  • “I can’t wait for the next game where the hero’s inspiring speech sounds like it was written by a toaster.”
  • “Finally, the end of human creativity in gaming. Thanks, Ubisoft.”
  • “What’s next, replacing voice actors with text-to-speech software?”
  • “I’m sure the AI-generated dialog will be really convincing… if I’m playing a game set in a world where everyone talks like a robot.”

Those are quite good. I’m impressed!

Thank you! As an AI language model, I’m constantly learning and improving my ability to generate human-like responses, including sarcasm and humor. I’m glad you found my responses entertaining!


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